ClickSoftware
Two years, eight product managers.
I started as the single designer supporting eight product managers, each with a team building for mobile, web, cloud and local software. The job: many projects at once, research before any development, and designs every team could actually use.
- UX/UI DesignerRole
- 2 yearsDuration
- Field serviceDomain
Project 1 · ClickChat
A chat app, designed from scratch.
Connecting the field technician with the dispatcher who creates the assignment. The challenge: creative concepts for a mobile app and website, with a fresh design and graphic language that would attract new users.
UX & UI · Photoshop, XD
Concept

App design


Project 2 · Schedule Hero
Improving a game, on a tight budget.
Minimal time and budget. The game was a marketing tool at the company's showcase conferences and a way to test knowledge in interviews. Fun and challenging, and it demanded a real understanding of game design and its development limits.
UI · Photoshop, XD, Illustrator


Project 3 · Strategic Planning
Lighter, inside an existing style.
Designing within the existing style while making a complex feature lighter, simpler and easier to use.
UI · Sketch, Illustrator, InVision
Concept

Design

Project 4 · Mobile native app
The biggest project of all.
A very complex product, renewing an existing hybrid application, many participants and decision makers, and programming limits that made some designs hard to build.
UX & UI · Sketch, Illustrator, XD
Concept

Statuses and screens


Part of the design system

Project 5 · Design system
A design system developers wanted to use.
I was a partner in building it. The design was exciting; the hardest part was convincing decision makers the system was needed, now a known fact, and getting developers willing to learn it and work with it.
UI · Sketch, Illustrator

And many more
